An isometric ARPG rogue-lite where the gods of legend are your weapons. Every other game lets you fight gods — here, for once, be one.
Embody a roster of gods from history's most powerful pantheons, each with a unique ability kit and playstyle.
Battle through procedurally assembled realms and dungeons where no two runs are ever the same.
Combine divine powers across gods to unleash spectacular combos and run-defining effects.
A universe brought to life with stylized characters set against gritty, detailed environments.
Everything on this page describes a game in active development. Kits, names, numbers and plans are shared openly and are subject to change or overhaul before release.
Every entry cross-linked to the real myth that inspired it in the VisEterna Codex.
Be first to receive playtest invites, dev updates, and launch news as the Convergence unfolds.
The AoE burst archetype — raw power and storm mastery that reward staying in the fray. One of the three prototype-playable gods.
Read the myth →A tactician and force multiplier who makes the whole party deadlier and rewards strategic play. One of the three prototype-playable gods.
Read the myth →Illusions, clones, and shape-shifts. Punish mistakes and vanish before the counter lands.
Read the myth →A warrior-queen whose aggression empowers allies — “fight harder to heal more.” One of the three prototype-playable gods.
Read the myth →The unbreakable line. Sacrifice defense for crowd control and protect the squad through any onslaught.
Read the myth →The keeper of the Bifrost who greets you in the hub, gives your missions, and opens the gate. A story character, not a playable god.
Read the myth →Near-invulnerable radiance. Shield allies and cleanse darkness, with one mythic weakness to exploit.
Read the myth →The Season 1 main boss. Break the bindings and survive the wolf fated to devour a god, across three escalating phases.
Read the myth →The World Serpent fills the arena. Dodge tidal coils and venom in this signature Midgard encounter.
Read the myth →Descend Yggdrasil’s roots to face the dragon of decay in a vertical, hazard-laced fight.
Read the myth →Rule-bending death magic. Manage the line between living and dead to break her dominion.
Read the myth →The fire giant of the finale. A spectacle endgame fight where the realm itself burns.
Read the myth →The World Tree anchors the Bifrost Nexus — your evolving social hub, where the first Convergence tears appear.
Read the myth →The mortal realm and primary Story Mode setting — Viking villages, fjords, and forests where every run begins.
Read the myth →The golden divine realm of celestial vistas — home to Story Mode finales and the toughest raid encounters.
Read the myth →The cold realm of the dishonored dead — ghostly luminescence and looping rogue-lite layers.
Read the myth →The vast, frozen homeland of the giants, where the architecture dwarfs even the gods.
Read the myth →The volcanic realm of fire — oppressive and intense, patrolled by Surtr’s heralds.
The realm of ice and mist, where reduced visibility forces reliance on sound and the minimap.
The luminous realm of the light elves — ethereal halls and illusionary path puzzles.
The underground realm of dark elves and dwarves — claustrophobic tunnels and roaring forges.
Thor’s signature relic — not a god you play, but a weapon you equip. Upgrade paths reshape how its lightning chains, returns, and detonates.
Read the myth →Odin’s never-miss spear, equipped as a signature relic. Build around guaranteed hits and rune-empowered throws.
Read the myth →Consumption incarnate and the Season 1 main raid threat — a pure DPS check that devours the arena, shrinking the playable space until it is beaten.
Decay and corruption — an attrition fight of layered damage-over-time that demands sustained healing and resource discipline.
Illusion and madness — a mechanic-heavy, puzzle-like duel in which she tries to convince you to simply stop fighting.
Chaos and storms — a movement test of shifting terrain, environmental hazards, and unpredictable attack patterns. The four Voidborn together teach every core combat skill.
Realms of the Ascended (RotA) is an isometric action RPG rogue-lite in development at VisEterna Studio, an independent studio. You play as a god drawn from world mythology, starting with the Norse pantheon in Season 1, and fight through bounded realms, dungeons, and survival arenas with an ability kit built around synergies between gods.
VisEterna Studio, LLC, a small independent studio founded by Kaleb McDaniel, using Unreal Engine 5.7. Development is documented openly in the studio's Forge Chronicle.
The current prototype has three playable gods: Thor, Odin, and Freyja. Loki, Tyr, and Baldr are planned for the Season 1 roster. Heimdall appears as a story character who gives missions at the Bifrost.
Six ways to play: Echoes of Divinity and Celestial Trials (dungeon crawl, casual and competitive), Divine Wanderings and Ascension of the Gods (roguelite, casual and competitive), Story Mode, and Survival.
There is no announced release date. The game is in prototype on PC. Progress and goals are published on the Forge Chronicle, and the mailing list gets playtest and launch news first.
Yes. The Codex is the studio's free, academically sourced world-mythology encyclopedia. Where a myth inspired something in the game, the article notes it, and the RotA Wiki links back to the myth.